Category: Assignments

Story Structure

The film will start off describing Juan's passion: Drawing and Game Design. Showing that the best way this comes together is through 3D modeling, we will show Juan's drawings, some examples of Juan and gaming, and Juan's personal project, before even being officially taught how to 3D model: His own 3D model of Goku from Dragon Ball Z. 

After getting to know what Juan likes and what he is determined to do, the film will show just how hard things like this are. For some people, follow one's dreams is easy as pie. Flowing through the motions of life, one day at a time, things just natrually seem to work out for them. Ex: Monty Oum and his animated series "RWBY." He was a self-taught animator. He desired to be an animator, and just did it. He taught himself everything he knew. This passion is symmetrical with Juan; however, he begins to show a little nervousness and frustration with its difficulty. Queuing some dialouge from a teacher reference (getting another, more professional perspective on following ones dreams and the hardships of passion), and some more info from Juan (maybe even some of us), we get footage of Juan's process on his character modeling. Juan isn't sure if he can finish the model before the deadline… but is determined to try his best. 

By the end of the film, no matter how hard or frustrating it got, Juan was and is determined to learn as much as he can from this. Whether or not he finishes the product, he made progress, and learned precisely what it takes to get into this field. His dream is to create, to dream for a living; in order to fulfill this dream, it will require time and patience. 

Core Concept: A Work in Progress

Chronicling the efforts of Juan Perez, "A Work in Progress" will depict precisely what it takes, no matter what the hardships may be, to fulfill one's dreams and passion. 

Following one's dreams is not as simple as it seems. Most people have an easy time with it, following through with the motions of life. Others, however, may have a more difficult time with this process. This film will show where Juan Perez is on this spectrum, and what it means in general to follow one's dreams. It may not be as important for other people, but passion this strong knows what it means to dream for a living.

Interview Questions

Questions for Juan

1) What made you want to get into Game Design?

2) How long have you known how to draw? Are you self-taught?

3) Do you find drawing difficult? What about 3D modeling? 

4) How do you find 3D modeling; especially being self-taught there, too? 

5) Have you ever been nervous, or doubtful of this dream? 

Approaches to Film

The approaches we will be taking to our film, the newly developed Animation for Game Design, are as follows: 

1) Expository. This film will have self-narration, most likely from Juan (maybe Dylan). 

2) Observational. There will be footage of Juan's 3D modeling and him doing it. 

3) Participatory. Juan will be actually creating a 3D model; given time, even an animation. Time will tell if this works. 


Final Project: Movie Trailer

The trailer for "Virtual Reality," which will be a documentary on the every evolving technology and its applications on society. 

Audio Interview – Det Ansinn, CEO of Brick Simple

This is my interview with Det Ansinn, the CEO of Brick Simple, or BrickVR. Really cool guy; he answered a lot of my questions that I was going to ask with just one answer, most of the time. Thankfully, the main three questions I wanted to ask I was able to. He was very cooperative and helpful. I am glad I had this opportunity. 



Instead of asking about what Brick Simple did, and why they did it, I mainly wanted to know what he himself knew and thought about VR; mainly, its technology and what this could mean not just for gaming, but as a step forward in general. 

Voiceover Script

My project is about Virtual Reality. I plan on talking about, briefly, a history of VR and it’s future applications moving forward. The Core Concept of this topic is on the technology behind VR. This will involve learning about how VR is made, and how different companies utilize advances in technology to create all of these different uses I describe on my site. 

I will be visiting BrickVR this Saturday to get a tour and audio interview. During this time, I hope to learn about all the VR consoles on the market, and what it takes to develop a game in virtual reality. 

The technology behind VR is the main focus of my project. Learning about the technology, I will be learning about not just what it takes to make a game, but what it takes to apply this technology into other uses, such as architecture and medicine.


My Storyboard. What I want to convey with this is that I am talking about Virtual Reality, its history, technology, and usage now and in the future. 

I see VR as an innovation in the field of gaming; however, after my research, I learned that this technology can provide people with a lot more than just fun. It can shape the way society operates, on several levels. Of course, the pitch won't get into those details too much, in order to save that information for the short film, but it is mentioned as an intergral part of the project. 


(I apologize for my handwriting) 

Interview Questions

These interview questions are currently a work in progress. I am thinking about what would be best to ask the representative of BrickVR, and in what order to ask it in. With these questions, I hope to learn about what BrickVR's goal is, how they utilize their own resources to create for all VR consoles on the market, the differences between each VR console, and what it takes to use the technology behind VR to make something in VR. I would also like to get a professional's opinion on not just how this technology works, but how it can be utilized in something other than gaming. For clarification, I will also be asking for the difference between VR and AR (Augmented Reality). 

The representative of BrickVR may be Ibrahim Kabil, or the CEO of BrickVR, Det Ansinn. I will be hearing back from them, soon. I may even get to speak to both of them, actually! 

(Although these are numbered, they are in no true order. I numbered them as sort of a guideline, to help keep them a little bit organized. These may or may not be the order of questions, if all of these questions even make it through) 

1) -What is BrickVR's goal? 

-What do you guys do here at BrickVR, exactly? 

-Tell us about yourself, about BrickVR

2) Why get into the field of VR?

-How would you describe VR, technologically? 

3) How does VR work exactly? What makes it tick? 

-How does one make a VR game? 

-What is the difference between VR and AR (Augmented Reality)? Does BrickVR have any plans to create AR games or apps? 

4) How does the technology differ for each VR console? 

-What are the different strengths and weaknesses between the VR consoles, if any? Are there any that make better VR experiences than others?

5) How would you say this technology is best used, aside from making games?


To fit the theme of technology and even VR, I have considered using techno ambience; nearly rave dance music, honestly. To me, it feels futuristic and fun, two points I'd like to touch on in this project. Perhaps "club" music would be a little more appropriate… Regardless, this type of music is what I'm looking for. I found a couple of good examples on YouTube. 

This first video has a little bit more of that "club/dance part" thing about it, that I partially enjoy. Other than that, it's just an upbeat, futuristic-sounding bit of music to me, and I enjoy it. 

This next video is the one I enjoy the most, actually. It's calm, yet still exciting. It sounds futuristic, smooth, electro. Aptly named "Space Lounge," this is without a doubt the type of music I had in mind. However, I would prefer if it didn't have the synth'd lyrics, but other than that, this is perfect.