Monthly Archives: October 2016

Intro and End Guesses

For the intro, I wanted a brief introduction into Juan's character. How he's always wanted to be an artist, even if at the time he didn't know what kind, and how now, he is impressed with games and Game Design. At the end, he mentions how he isn't doubtful of fulfilling this dream, but he is nervous. Nervous, moreso, about the atmosphere of college rather than the actual pursuit of the dream itself. This, in turn, represents the movie in general. 

The end will show the results of the actual character model; it will reveal how Juan feels about his project, and how he feels in general about pursuing a career in doing this. He plans on having a full workload (getting into ALL aspects of Game Design); so we'll see how he feels about that post-project! The deadline admittedly stressed him out, but all in all, he had fun with it. Originally, he wanted to make an animation of Goku fighting Majinn Buu, but due to ability (or lack thereof) and time contraints, he could only get what he could of the character model done. All in all, what started as a passion for drawing has turned into a passion for world creating, and this creation of Goku is his first step in realizing this. 

Interview Questions: Teacher

1) What exactly is "Character Rigging"? 

2) What do you have to do to create a character model? 

3) Have difficult is this process, actually? 

Story Structure

The film will start off describing Juan's passion: Drawing and Game Design. Showing that the best way this comes together is through 3D modeling, we will show Juan's drawings, some examples of Juan and gaming, and Juan's personal project, before even being officially taught how to 3D model: His own 3D model of Goku from Dragon Ball Z. 

After getting to know what Juan likes and what he is determined to do, the film will show just how hard things like this are. For some people, follow one's dreams is easy as pie. Flowing through the motions of life, one day at a time, things just natrually seem to work out for them. Ex: Monty Oum and his animated series "RWBY." He was a self-taught animator. He desired to be an animator, and just did it. He taught himself everything he knew. This passion is symmetrical with Juan; however, he begins to show a little nervousness and frustration with its difficulty. Queuing some dialouge from a teacher reference (getting another, more professional perspective on following ones dreams and the hardships of passion), and some more info from Juan (maybe even some of us), we get footage of Juan's process on his character modeling. Juan isn't sure if he can finish the model before the deadline… but is determined to try his best. 

By the end of the film, no matter how hard or frustrating it got, Juan was and is determined to learn as much as he can from this. Whether or not he finishes the product, he made progress, and learned precisely what it takes to get into this field. His dream is to create, to dream for a living; in order to fulfill this dream, it will require time and patience. 

Core Concept: A Work in Progress

Chronicling the efforts of Juan Perez, "A Work in Progress" will depict precisely what it takes, no matter what the hardships may be, to fulfill one's dreams and passion. 

Following one's dreams is not as simple as it seems. Most people have an easy time with it, following through with the motions of life. Others, however, may have a more difficult time with this process. This film will show where Juan Perez is on this spectrum, and what it means in general to follow one's dreams. It may not be as important for other people, but passion this strong knows what it means to dream for a living.

Interview Questions

Questions for Juan

1) What made you want to get into Game Design?

2) How long have you known how to draw? Are you self-taught?

3) Do you find drawing difficult? What about 3D modeling? 

4) How do you find 3D modeling; especially being self-taught there, too? 

5) Have you ever been nervous, or doubtful of this dream? 

Approaches to Film

The approaches we will be taking to our film, the newly developed Animation for Game Design, are as follows: 

1) Expository. This film will have self-narration, most likely from Juan (maybe Dylan). 

2) Observational. There will be footage of Juan's 3D modeling and him doing it. 

3) Participatory. Juan will be actually creating a 3D model; given time, even an animation. Time will tell if this works.