Intro and End Guesses

For the intro, I wanted a brief introduction into Juan's character. How he's always wanted to be an artist, even if at the time he didn't know what kind, and how now, he is impressed with games and Game Design. At the end, he mentions how he isn't doubtful of fulfilling this dream, but he is nervous. Nervous, moreso, about the atmosphere of college rather than the actual pursuit of the dream itself. This, in turn, represents the movie in general. 

The end will show the results of the actual character model; it will reveal how Juan feels about his project, and how he feels in general about pursuing a career in doing this. He plans on having a full workload (getting into ALL aspects of Game Design); so we'll see how he feels about that post-project! The deadline admittedly stressed him out, but all in all, he had fun with it. Originally, he wanted to make an animation of Goku fighting Majinn Buu, but due to ability (or lack thereof) and time contraints, he could only get what he could of the character model done. All in all, what started as a passion for drawing has turned into a passion for world creating, and this creation of Goku is his first step in realizing this. 

Interview Questions: Teacher

1) What exactly is "Character Rigging"? 

2) What do you have to do to create a character model? 

3) Have difficult is this process, actually? 

Story Structure

The film will start off describing Juan's passion: Drawing and Game Design. Showing that the best way this comes together is through 3D modeling, we will show Juan's drawings, some examples of Juan and gaming, and Juan's personal project, before even being officially taught how to 3D model: His own 3D model of Goku from Dragon Ball Z. 

After getting to know what Juan likes and what he is determined to do, the film will show just how hard things like this are. For some people, follow one's dreams is easy as pie. Flowing through the motions of life, one day at a time, things just natrually seem to work out for them. Ex: Monty Oum and his animated series "RWBY." He was a self-taught animator. He desired to be an animator, and just did it. He taught himself everything he knew. This passion is symmetrical with Juan; however, he begins to show a little nervousness and frustration with its difficulty. Queuing some dialouge from a teacher reference (getting another, more professional perspective on following ones dreams and the hardships of passion), and some more info from Juan (maybe even some of us), we get footage of Juan's process on his character modeling. Juan isn't sure if he can finish the model before the deadline… but is determined to try his best. 

By the end of the film, no matter how hard or frustrating it got, Juan was and is determined to learn as much as he can from this. Whether or not he finishes the product, he made progress, and learned precisely what it takes to get into this field. His dream is to create, to dream for a living; in order to fulfill this dream, it will require time and patience. 

Core Concept: A Work in Progress

Chronicling the efforts of Juan Perez, "A Work in Progress" will depict precisely what it takes, no matter what the hardships may be, to fulfill one's dreams and passion. 

Following one's dreams is not as simple as it seems. Most people have an easy time with it, following through with the motions of life. Others, however, may have a more difficult time with this process. This film will show where Juan Perez is on this spectrum, and what it means in general to follow one's dreams. It may not be as important for other people, but passion this strong knows what it means to dream for a living.

Interview Questions

Questions for Juan

1) What made you want to get into Game Design?

2) How long have you known how to draw? Are you self-taught?

3) Do you find drawing difficult? What about 3D modeling? 

4) How do you find 3D modeling; especially being self-taught there, too? 

5) Have you ever been nervous, or doubtful of this dream? 

Approaches to Film

The approaches we will be taking to our film, the newly developed Animation for Game Design, are as follows: 

1) Expository. This film will have self-narration, most likely from Juan (maybe Dylan). 

2) Observational. There will be footage of Juan's 3D modeling and him doing it. 

3) Participatory. Juan will be actually creating a 3D model; given time, even an animation. Time will tell if this works. 

 

Change of Topic

We have decided to change our topic. The VR topic had potential, but practically every single plan fell through, so a change of direction was seen as necessary. 

One thing that we think everyone here at Expression College appreciates is the pursuit of your dreams. Making dreams a reality is something that we all hope to achieve someday, and we take those steps every second we are enrolled at Expression. To me, the pursuit of one's dream is the ultimate goal of our lives, and our film now hopes to encapsulate this sort of feeling as best as possible. 

Our new topic is on Digital Art in Game Design. The Core Concept of this new topic is to tell the story of the passion and struggle of getting into digital artistry and game design. No matter how much somebody wants to do something, and no matter how fun or cool it looks on the internet or sounds from a professional, 3D modeling and animation is difficult. It requires patience, dedication, and a whole lot of time (not to mention a steady hand and a good eye for detail). These hurtles can be hard to jump over, and can even demoralize someone trying to get into the field. Using Juan Perez as our subject, we hope to break down exactly what makes him move forward; his drive. To find out just exactly he expects out of this field and what it means to him. Simply, this film is going to be about what it takes to dream, and what it takes to make this dream a reality. 

Final Project: Movie Trailer

The trailer for "Virtual Reality," which will be a documentary on the every evolving technology and its applications on society. 

Audio Interview – Det Ansinn, CEO of Brick Simple

This is my interview with Det Ansinn, the CEO of Brick Simple, or BrickVR. Really cool guy; he answered a lot of my questions that I was going to ask with just one answer, most of the time. Thankfully, the main three questions I wanted to ask I was able to. He was very cooperative and helpful. I am glad I had this opportunity. 

 

 

Instead of asking about what Brick Simple did, and why they did it, I mainly wanted to know what he himself knew and thought about VR; mainly, its technology and what this could mean not just for gaming, but as a step forward in general. 

Voiceover Script

My project is about Virtual Reality. I plan on talking about, briefly, a history of VR and it’s future applications moving forward. The Core Concept of this topic is on the technology behind VR. This will involve learning about how VR is made, and how different companies utilize advances in technology to create all of these different uses I describe on my site. 

I will be visiting BrickVR this Saturday to get a tour and audio interview. During this time, I hope to learn about all the VR consoles on the market, and what it takes to develop a game in virtual reality. 

The technology behind VR is the main focus of my project. Learning about the technology, I will be learning about not just what it takes to make a game, but what it takes to apply this technology into other uses, such as architecture and medicine.