Patrick Hilstead @pmhillstead ?
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Patrick Hilstead wrote a new blog post A video about Design and Kineaesthetics in the group
User Interface: 10 years, 3 months ago
Chris Franklin does a lot of really good videos about games and their design, mainly how they tie into the narrative. They are really good. Some videos have some NSFW language and thats about it.
In this video […] -
Patrick Hilstead wrote a new blog post Project 1 Description: "Amphibians" in the group
User Interface: 10 years, 3 months ago
“Amphibians,” working title, is a side-scrolling 2D platformer that puts the player in a fantasy world in which toads and frogs fight each other over a rare resource. The player controls a female toad named Anura, […]
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Patrick Hilstead wrote a new blog post Best and Worst UI: Dragon Quest and Jak and Daxter in the group
User Interface: 10 years, 3 months ago
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Patrick Hilstead wrote a new blog post Man and Dog in the group
User Interface: 10 years, 3 months ago
"Man and Dog," working title, is a short graphic text adventure game that will play off the relationship between a man and his dog. The narrative structure will stay within the confines of a post-apocalyptic […]
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Patrick Hilstead wrote a new blog post Game Ideas – Patrick Hillstead in the group
User Interface: 10 years, 3 months ago
A short synopsis of some of the ideas I have tossed around for the first project:
1. A sort of top down schmup. The player controls two people on a motorcycle. The motorcycle is escaping and must avoid […]
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Patrick Hilstead wrote a new blog post A UI Critique – A Link – in the group
User Interface: 10 years, 4 months ago
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Patrick Hilstead wrote a new post, The future of games: A single platform, on the site History of Games 10 years, 6 months ago
The future of games can be seen in two different ways. You can view as incredibly optimistic: where new technology means better games, more freedom. Developers will have more control. Indie developers will no longer need publishers. Gradually consoles and games will transition into a single PC like platform with incredibly performance and a huge […]
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Patrick Hilstead wrote a new post, Plants vs. Zombies, on the site History of Games 10 years, 7 months ago
One of my absolutely favorite casual games is Plants vs. Zombies. I fell in love with it as soon as it was released in 2009 and have played since its release. It has since come out on every device and platform: from Xbox 360 to Android. Plants vs. Zombies takes the tower defense genre and […]
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Patrick Hilstead wrote a new post, Peanut Butter & Jelly Sandwich, on the site History of Games 10 years, 7 months ago
Making a Peanut Butter and Jelly Sandwich Warning: Peanut Butter can cause allergic reactions. Use a different spread if you have peanut allergies Ingredients A jar of peanut butter A jar of jelly Two slices of bread Materials Required 2 knives A plate Instructions 1. Lay out two slices of bread. 2. Use a knife to scoop a helping of peanut butter from the […]
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Patrick Hilstead wrote a new post, PC vs Console: Market and Control, on the site History of Games 10 years, 7 months ago
The differences between PC and consoles are incredibly vast. Game journalist Jim Sterling made a video, (viewable here: http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming), that really captures the difference between console and PC Games. This not just a discussion about ports, such as the PC Version of The Elder Scrolls IV: Oblivion, versus its console counterpart. The difference between the […]
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Patrick Hilstead wrote a new post, Pac Man and Space Invaders, on the site History of Games 10 years, 7 months ago
Pac Man and Space Invaders both use very similar mechanics, but their gameplay is different. The first mechanic they share is movement across a 2D plane. In Pac Man, you control the ravenous man named Pac as he journeys across a never ending maze, collecting pellets and eating ghosts of all the people he's abandoned […]
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Patrick Hilstead wrote a new post, Final Goblin Combat Proposal and Rules, on the site History of Games 10 years, 7 months ago
"Goblin Combat," a working title, is a racing game in which players will move across treacherous terrain to find treasure and other items that will help succeed in their quest. The goal: reach the end of the trail to find the final piece of treasure and to stop your opponents from doing so in any way […]
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Patrick Hilstead wrote a new post, 3.5 Edition Character creator, on the site History of Games 10 years, 7 months ago
Kind of hard to figure out initially, but you can build a pretty solid character with this character creator. I think it is primarily used during an actual campaign, when you are keeping track of levels, feats, and other equipment/essentials during your adventure.
http://dnd3rd.sourceforge.net/ -
Patrick Hilstead wrote a new post, Ancient and Modern Games, on the site History of Games 10 years, 7 months ago
The difference between modern and ancient games are staggering. Aesthetics and design have evolved exponentially since men started playing Senet long ago. Ancient games hold within themselves a sense of elegant design and aesthetic. Hand painted and carved elaborate pieces made the game into a work of art. The design and rules of these games […]
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Patrick Hilstead wrote a new post, Rule Set for “Troll Mountain” , on the site History of Games 10 years, 7 months ago
Introductory Ruleset for "Troll Mountain" Introduction: Greetings contestants! You have been selected to be a part of this city's finest spectator event: Arena Combat! You four unlucky citizens will be thrust into unknown landscapes, with exotic creatures and treasure found from across the land! Your goal? Gather treasure and be as bloodthirsty about as you can! The more […]
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Patrick Hilstead wrote a new post, Solitaire and Apples to Apples, on the site History of Games 10 years, 7 months ago
Solitaire's structure lies within the cards itself and does not require any real outside rules or interaction impeding the player from understanding how the game is played. A player must make 4 stacks of cards that flow in descending order from King to Ace, and the cards must alternate from black to red. Furthermore, the […]
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Patrick Hilstead wrote a new post, “Troll Course” Proposal, on the site History of Games 10 years, 7 months ago
"Troll Course," a working title, is a racing game in which players will move across treacherous terrain to find treasure and other items that will help succeed in their quest. The goal: reach the end of the trail to find the final piece of treasure and to stop your opponents from doing so in any […]
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Patrick Hilstead wrote a new post, Chess and Hnefaftl, on the site History of Games 10 years, 8 months ago
Chess and Hnefafatl are both very similar games, with Hnefafatl having elements that could make it a precursor to the game we know as Chess. But these two similar capture based strategy both play incredibly differently. The similarity between the two games begin with the king. In Chess, each player controls an army that composes […]
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Patrick Hilstead wrote a new post, A Game of Rules, on the site History of Games 10 years, 8 months ago
There may be many definitions of a game, but they all have one thing in common. At their core, games strike with a very basic human emotion: the drive to succeed and win. All games have a rule or an objective; either made by another person or created by yourself. It gives the player a […]
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Everett Coe and
Patrick Hilstead are now friends 11 years, 3 months ago
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