Rough Cut Notes

These notes reflect criticisms that were addressed in the first screening of our current Rough Cut. Mecha Lion will try to address these critiques to our best ability.

  • We were told the video playing behind us during the interview was distracting.
  • The intro was said to be a bit lengthy and should be compressed intro to ~90 seconds.
  • Need more interview footage.

Any helpful input is welcome!

Story Structure

  • What’s the narrative spine of your piece?

As a team, we will highlight “Game Nights”, a special event organized by a group known as Showdown eSports. At this event, we are interested in interviewing people that come to Game Nights, and what it is that drives them to go. As gamers we can always stay home and game in our own space and comfortable, or game with our friends over the net. Here at Game Nights, it brings back the traditional couch play; being able to game with people that are physically there so you can engage in social activity. We want to interview people that go there regularly, people that are first timers, others who are just now adjusting to it, and rivalries of any time. We want to examine the gamers that show up and what draws them to the event, and also what do they think about how gaming has changed as a whole.

  • What are your main characters? What are your plans for getting footage besides boring talking head shots?

Gaming has a culture of its own. Our main characters are the people who work there and the people that come and go, whether if it’s a everyday thing or if they’re new. We want to gain footage of not only interviews, but also of how gamers interact in a social space that isn’t online. Stereotypes are gamers don’t like to come out, they like to lock themselves up in a room and cut off the outside world. This project will lay that stereotype to rest, and prove that being socially active is part of what it means to be a gamer.

  • How is conflict driving your story?

The conflict driving our story would be a stand alone gamer who spends most of their time at home gaming alone without any friends. Most co-op gaming is done online now but if you have no internet access, you would be all by yourself.

  • What kind of change do you wish to unfold within your piece?

A change we would like to unfold will be to bring back that old spirit of gaming next to your friends instead of over the internet. Today that social link has been cut because of online gaming and hopefully by coming to game nights and interacting with people, that will spark that old idea.

  • What’s the inciting incident and point of entry in your story?

The inciting incident would be that person who is a newcomer to Game Nights. Being able to interact with people in person while playing video games.

  • What issues do you foresee making your piece visually strong?

The main issues we would probably face will be finding time to interview and speak with some of the staff.

Project Proposal

Title – Game Nights

Collaborators – Mecha Lion Studios members are: JR Asuncion, Robert Tillman, Ben Huston, and Christopher Ryles.

Overview – The project documents a select number of people who come to gaming events called Game Night held at the SF Foundry.

Intended Audience – The intended audience will range from anyone 21 and up, and who enjoys or is interested in video gaming, board games, and/or simply enjoys having a good time in a lively, loud, and fun environment.

Objective of the Film – The objective of the film is to gain insight as to why people congregate to Game Night and their impressions at the event as the film explores the event to be a leading gaming scene for all kinds of gamers alike in the Bay Area.

Soundtrack – Sounds in the film will include: On location sounds –  ambient noise from the bar, people in conversation, people playing games etc. We will get audio from our various interviews and narration. We will also have lively, video game related music to accompany the gaming scene for our project as well as cool sound effects here and there.

Treatment – The project will carefully craft shots that will make you feel like you’ve been at Game Nights (though of course it will not be as good as being there in person!) using point of view kind of shots from GoPros and the like. There’s a lot going on during Game Nights so we’ll shoot everything thats going on from people playing games, having some beers, playing board games, or just hanging out!

Of course this project being all about the social aspects of gaming that congregate to Game Nights, the film will include close ups of peoples reactions: from big smiles to salty tears when someone gets whooped in Street Fighter. It is going to be all about the gamers at Game Night and we’ll be sure to catch it all.

Those we will interview will get the spotlight. We will set up great interview spots with a view of everything going on in the background. We will also shoot our interviewees in the action too as they too play games and interact with other gamers.

Mecha Lion Studio Logo Drafts!

These are some logo/Icon ideas I whipped up for my planned studio name: Mecha Lion Studios.

I am not too familiar with Adobe Illustrator so I’ll definitely be working more on these designs.

From top to bottom:

Icon by itself (color)

Full Logo text and Icon (color)

Full Logo text and Icon (black and white)

Logo text (black and white)

MechaLion_Icon MechaLion_Full_Logo_color MechaLion_Full_Logo Asuncion_JR_MechaLion


Project Teaser Storyboard

Here’s a quick sketched out storyboard for what will eventually become a 1-2 minute teaser trailer of the project!



Here is a further breakdown of the storyboard:

The top row shows the entrance of the Foundry where the Game Nights are held, and edited along side the sign would be the title card and information for the Game Night etc.

The top row from left to right then illustrates the continuous panning from the sign moving into the Foundry itself and a big master shot of the location.

The second row shows various B-roll in quick segments such as close-ups of people holding game controllers and people focusing on gaming or socializing etc.

Then there is an intent of the audio of the B-roll moving into audio of the interviewee. The interviewee is then seen in frame for the few questions they answer and any other input.

The audio then L-Cuts into shots of the interviewee enjoying him/herself at the foundry, perhaps doing an activity they just described in the interview.

On the last and bottom row, as the interview audio ends there are master shots of the Foundry that then fades to black, ending the video.