These notes reflect criticisms that were addressed in the first screening of our current Rough Cut. Mecha Lion will try to address these critiques to our best ability.
- We were told the video playing behind us during the interview was distracting.
- The intro was said to be a bit lengthy and should be compressed intro to ~90 seconds.
- Need more interview footage.
Any helpful input is welcome!
- What’s the narrative spine of your piece?
As a team, we will highlight “Game Nights”, a special event organized by a group known as Showdown eSports. At this event, we are interested in interviewing people that come to Game Nights, and what it is that drives them to go. As gamers we can always stay home and game in our own space and comfortable, or game with our friends over the net. Here at Game Nights, it brings back the traditional couch play; being able to game with people that are physically there so you can engage in social activity. We want to interview people that go there regularly, people that are first timers, others who are just now adjusting to it, and rivalries of any time. We want to examine the gamers that show up and what draws them to the event, and also what do they think about how gaming has changed as a whole.
- What are your main characters? What are your plans for getting footage besides boring talking head shots?
Gaming has a culture of its own. Our main characters are the people who work there and the people that come and go, whether if it’s a everyday thing or if they’re new. We want to gain footage of not only interviews, but also of how gamers interact in a social space that isn’t online. Stereotypes are gamers don’t like to come out, they like to lock themselves up in a room and cut off the outside world. This project will lay that stereotype to rest, and prove that being socially active is part of what it means to be a gamer.
- How is conflict driving your story?
The conflict driving our story would be a stand alone gamer who spends most of their time at home gaming alone without any friends. Most co-op gaming is done online now but if you have no internet access, you would be all by yourself.
- What kind of change do you wish to unfold within your piece?
A change we would like to unfold will be to bring back that old spirit of gaming next to your friends instead of over the internet. Today that social link has been cut because of online gaming and hopefully by coming to game nights and interacting with people, that will spark that old idea.
- What’s the inciting incident and point of entry in your story?
The inciting incident would be that person who is a newcomer to Game Nights. Being able to interact with people in person while playing video games.
- What issues do you foresee making your piece visually strong?
The main issues we would probably face will be finding time to interview and speak with some of the staff.
Here is a rough draft of some questions we will potentially ask our interviewees:
– How did you discover Game Nights?
– How often do you attend Game Nights?
– What makes you come out to Game Nights? In that respect why not just go to a regular bar or playing games at home?
– What is your favorite thing to do/favorite part of Game Nights?
– Have you met any friends you have now at Game Nights?
– How far do you commute to attend?
We’ll be tweaking our questions and also catering them to the specific demographics of attendees to Game Nights, so more to come!
Title – Game Nights
Collaborators – Mecha Lion Studios members are: JR Asuncion, Robert Tillman, Ben Huston, and Christopher Ryles.
Overview – The project documents a select number of people who come to gaming events called Game Night held at the SF Foundry.
Intended Audience – The intended audience will range from anyone 21 and up, and who enjoys or is interested in video gaming, board games, and/or simply enjoys having a good time in a lively, loud, and fun environment.
Objective of the Film – The objective of the film is to gain insight as to why people congregate to Game Night and their impressions at the event as the film explores the event to be a leading gaming scene for all kinds of gamers alike in the Bay Area.
Soundtrack – Sounds in the film will include: On location sounds – ambient noise from the bar, people in conversation, people playing games etc. We will get audio from our various interviews and narration. We will also have lively, video game related music to accompany the gaming scene for our project as well as cool sound effects here and there.
Treatment – The project will carefully craft shots that will make you feel like you’ve been at Game Nights (though of course it will not be as good as being there in person!) using point of view kind of shots from GoPros and the like. There’s a lot going on during Game Nights so we’ll shoot everything thats going on from people playing games, having some beers, playing board games, or just hanging out!
Of course this project being all about the social aspects of gaming that congregate to Game Nights, the film will include close ups of peoples reactions: from big smiles to salty tears when someone gets whooped in Street Fighter. It is going to be all about the gamers at Game Night and we’ll be sure to catch it all.
Those we will interview will get the spotlight. We will set up great interview spots with a view of everything going on in the background. We will also shoot our interviewees in the action too as they too play games and interact with other gamers.
These are some logo/Icon ideas I whipped up for my planned studio name: Mecha Lion Studios.
I am not too familiar with Adobe Illustrator so I’ll definitely be working more on these designs.
From top to bottom:
Icon by itself (color)
Full Logo text and Icon (color)
Full Logo text and Icon (black and white)
Logo text (black and white)
Here it is! The biggest step forward so far into the realization of the project!
The teaser gives a taste of what the final project may look like at it shows footage at the Game Nights as well as an introduction of a major character narrative to the project–CJ Scaduto, the president and co-founder of ShowDown and Game Nights!
Here’s a quick sketched out storyboard for what will eventually become a 1-2 minute teaser trailer of the project!
Here is a further breakdown of the storyboard:
The top row shows the entrance of the Foundry where the Game Nights are held, and edited along side the sign would be the title card and information for the Game Night etc.
The top row from left to right then illustrates the continuous panning from the sign moving into the Foundry itself and a big master shot of the location.
The second row shows various B-roll in quick segments such as close-ups of people holding game controllers and people focusing on gaming or socializing etc.
Then there is an intent of the audio of the B-roll moving into audio of the interviewee. The interviewee is then seen in frame for the few questions they answer and any other input.
The audio then L-Cuts into shots of the interviewee enjoying him/herself at the foundry, perhaps doing an activity they just described in the interview.
On the last and bottom row, as the interview audio ends there are master shots of the Foundry that then fades to black, ending the video.
Strait from the horse’s mouth, JR does a voice over explaining the core concept of the project!
This voice over mimics the presentation held in class as I first revealed the project concepts in class.
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Voice over transcript:
“Hello, this is JR, concept creator of this project.
The core concept of my project revolves around the gaming community who congregate to “Game Nights” hosted at the Folsom Street Foundry in San Francisco.
The purpose of the project is to highlight these events and show off what it has to offer and portray these Game Nights as a leader in the public gaming scene in the San Francisco Bay Area.
Now a little bit more about the Game Nights…
The Game Nights are organized by a group called Showdown eSports and hosts these events just about every Tuesday, Wednesday and Thursday from 6PM though 12 Midnight at the Foundry located at 1425 Folsom Street, San Francisco.
After paying a $5 cover to get into the event, you’re free to play the extensive collection of fighting, competitive, and multiplayer video games they have to offer. There is also a great collection of card and board games to play–and there are even beer pong set ups!
Speaking of beer, there is a bar located within the venue serving drinks and food.
There’s just about everything here for a gamer to go out and have fun, and to try and capture the event, the narrative built alongside the project hopes to follow different perspectives of people who may experience the event.
The project would like to capture three perspectives:
The first being a host or organizer of Game Nights in order to get some inside look on what goes on with setting up these events.
The second would be someone who is a regular to these events, or perhaps on the spot interviewing multiple regulars in order to gain deeper insight and perhaps interesting stories from attending these game nights.
And finally I would like to follow a newcomer as a type of control to the whole experience, and to try and capture a first time reaction to attending the game nights which would also help guide the audience in discovering what the Foundry Game Night has to offer.
… And there you have it!
In all I feel like this project would be fun to work on. There are a ton of things to capture at the Foundry, and highlighting these public gaming events would shed light on a different aspect of the gaming culture many people might not know about!
Thanks for listening.”