Rendered in Unreal Engine 4, an example of the differences in detail between high and low poly models.
A quick sketch of a pillar done in 3DS Max 2015
A normal map casting the illusion of a tiled surface on to a single plane.
A quick sketch of a sci-fi storage crate, rendered in Unreal Engine 4, modeled by me
W.I.P. (with wireframe shown) of a Gundam from Gundam AGE
Deconstructing the major components of 3D art for Games & Animation