Basic Workflow Pt. 4

7) Final Assembly in Game Engine

After the model is created, UVed, and the texture and other appropriate maps are created, it needs to be assembled in the Game Engine, which serves as a framework for the game world, and allows artists, programmers, and ¬†animators to put their work together in to a full game. In the game engine’s level editor, a 3D modeler will place the props they’ve made around the level, apply the appropriate maps and textures, and use lighting tools to set the mood of the level, bringing the game world to life.

While parts of games may be procedurally generated, such as minecraft, or may be sculpted in something like Zbrush or mudbox, rather than modeled using polygonal modeling, this basic workflow is used across the industry to create assets and props for games.