Term 1205 final project documents and presentations

Project 2: Group Project Documentation and Presentation

 

Each group will develop a new look and feel for the game, adding interface elements to provide more
information to the user. A minimum of 2 new feedback elements must be added to the game, and at
least 2 user adjustable options must be made available.

Emphasis for this project is on creating a cohesive experience for the player – all elements must
work well together, and the game interface should be styled to match the game theme.

The Game

Submit the game files in a clearly labeled directory in the class Dropbox. Files include:

  • the game FLA
  • the game SWF & SWZ
  • all needed AS

Additionally – include a directory with electronic versions of your document package.

 

Documents

This project requires development of a full set of documents, including:

• a formal written project description
• a program diagram that shows the logic flow of the game and its screens.
• UI diagrams that are properly labeled of each major screen.
• design requirements – the group must identify what tasks and resources are needed by the project.
• test cases – an outline of the testing needed to ensure the game works properly.

The final game will be presented by the group to the entire class on last class meeting for critique.

Presentation

Projects are presented in front of the class for formal critique. Business appropriate dress is
expected. The group leader will lead the discussion, but all group members are expected to
participate in the presentation.
Be prepared to explain the premise of the game and demonstrate how it works. Explain the interface
elements and how they work with your game.

Grading

The project grade of 25 points is weighted:

  • 10 points for the actual game – overall design and functionality
  • 10 points for documentation – does the document package accurately reflect the project?
  • 5 points for presentation – does the team know the project well and can you show an audience how it works?

Olfactory Peripheral Integration for Freerunning Anarchy

- Integrating an olfactory peripheral into our game as a hinting system for the player will add the sense of smell to a character, which will add a whole new dimension of gameplay:

       - A player is instructed to follow the smell of apple pie to the checkpoint (which is an open window). The smell gets stronger or weaker depending on how close the player is to the checkpoint.

       - Also different health power-ups that are well-hidden in a level can emit their smell as a way to hint to the player that the power-up is close. For example, a chicken leg health health power-up will smell like fried chicken.

       - Dangerous elements in a game can have their own nasty smell that will hint to players they must avoid that area. Hidden enemies can also have their own specific smell. In our game we have security guards/cops as the enemy and the player must avoid them at all costs. Here we can make the cops emit the smell of donuts and coffee which will alert the player to their location. 

 

Amazing Spiderman Vs. Kingpin UI

The Amazing Spiderman Vs. Kingpin for Game Gear is one of three games that have directly inspired us for our own project. In this side-scrolling platform jumper, you play as Spiderman who was just framed by the evil Kingpin live on TV. In order to clear your name you must defeat him but numerous enemies, bosses, and obstacles block your way. Spiderman has the ability to climb up walls and use his web swing to launch himself over large pits. He also can fire his webbing at enemies which causes them to become stuck in place.

We would like to incorporate the same hinting system that used in ASVK. The screenshot I have below is a good example of the simple hinting thats used throughout the game. It also shows a good example of what we want our first level to look like. In ASVK's first level, the player's goal is to climb the Daily Bugle building, locate where the one open window is, and climb in. We would actually like to do something quite similar for the first level in our own game. Much like in Spiderman, our first level consists of the player jumping from building to building and off of walls. The player will have to navigate to the end of the level where an open window grants them access to level two.

 

3 Game Ideas

My first game idea is a game kind of like Metal Slug, where it’s a run and gun, but I was thinking of a horde like one, where there is no end to the level, just a score. So the game would be high score based and grows harder as time passes. It would be a side scroller and go until the player dies. Have different weapons that drop, maybe power ups, and also maybe two player capability depending on time.

The second game I was thinking about was a game like “N Game” where the objective is just to get from one point to another, through a bunch of obstacles. There would be multiple level to this game, getting harder as you advance. The screen lay out would be that you can see the whole level on the screen and it would be a side view. This one would be a one player game and one life, or multiple lives, that can be more of a last thing to do, depending on the difficulty.

My last idea is for a game like Ilomilo, or Portal 2 Co-op, where you are with someone else and have to work together to finish your objectives. I was thinking to have it kind of like Zelda, where the puzzles are “simple” but can be very complicated at times. This would have both players sharing the same screen and a top down view. There would be multiple levels and they would get harder as you go on. The game would go until one of the players dies or runs out of lives.

- Daniel Carrodus

 

Concepts for Project 1

Everybody came up with 3 ideas in lab and the class voted on 2 each to make a decision on the 1st and 2nd to make into flowcharts. Here are the results:

  • Jonathan: Plane Crash Survivor (5), Werewolf Invading Village (8), Knight Killing Dragon (3)
  • Gerald: Koala avoids Wildfire (7), Scientist Creates New Material (5), Nerdy Time Traveler (4)
  • Max: Stranded on a Space station (5), Explore a Tomb (7), Prison Escape (4)
  • Shay: Mute Kid Lost in Forest (5), Thief Escape from Prison (4), Boy Becomes Man (7)
  • Joseph: Dungeon Exploration (4), Adrian Brody Universe Exploration (4), A Z Shape Tetris piece on the run (8)
  • Ray: Running from the Mob (6), Missing Kidney Revenge (9), Lost Dog (1)
  • Corey: Adventure for Eternal Life (8), Spacefarer finds Alien Artifact (3), Car Thief Steals Car (5)
  • Angela: DND Zombie Apocalypse (4), Life and Death out of Balance (6), Hellhound Dungeon Escape (6)

 

    Only 1 idea received a single vote (Ray’s Lost Dog), and only one set of ideas got equal votes (Angela’s Life and Death out of Balance and Hellhound Dungeon Escape)

    Now everyone gets to turn these ideas into branching stories and implement them as flowcharts!