A few links
Just wanted to drop off a few things here:
http://www.radgametools.com/default.htm
The home site of Iggy, a UI design program compatible with ActionScript 3.
http://gimcrackd.com/etc/src/
Twine. A programming program that primarily utilizes if-then statements. Great for creating a "Choose your own adventure" type game.
http://www.stencyl.com/
ActionScript 3 coder
These are tools that may be able to assist with the class. I think at least one of them requires a license, but I'm not sure.
Interface Patterns in Video Games
An article intended for web designers explaining practices in game UI design
http://www.thewanderlust.net/blog/2012/10/05/user-interface-patterns-in-video-games/
Building better game UI – Eve
A UI study – walkthrough of Indy games
Multiple screenshots from several games accompanied by descriptive text.
Article: Interactive Wireframes and Interface Narrative
Game specific article on using wireframes and interactive storyboarding techniques to test narrative storytelling in game development.
http://www.develop-online.net/features/1447/Understanding-interactive-wireframes
This is a related article, with more images.
http://www.playniac.com/2011/08/26/interactive-wireframes-and-wireframe-storytelling/
Article: 14 HUDs
While this article does not go into much detail about each HUD, the screenshots are good.
http://feedgrids.com/originals/post/a_look_through_14_beautiful_video_game_hud_designs
Article on GameSpy: Designing a Good Interface by David Krieger
This article discusses elements of game interfaces and why some choices work better than others.
Visually Directing the Player
Joshua Nuernberger wrote this article on using visual cues to direct players in a game and posted it on A Hardy Developer's Journal.
This article answers questions about visual direction, lighting cues, and hotspots. These techniques are part of the interface feedback, directing game action in a diagetic manner, making this an interesting read for Interface design ideas.
http://www.hardydev.com/2009/11/18/visually-directing-the-player/