• Syllabus
  • About
  • Bibliography
  • Student Projects
    • Individual Projects
      • Jason Sander – Cork Off!
      • Brian Swartz: Work Game
      • Ben Parisi: Game of the Living Dead
      • Thomas McColsky: Potion Rush
      • Tiffany Keys: Super RPG Sim Go!
      • Chris Salinas: The Keres
      • Clarissa Reid: Cookie Catch
      • David Marchesi: The Dark
      • George Booth: Zombie Brothers
      • Hayden Wu – Tiger
      • James Nathan – A New World
      • Joanna Bledsoe – Happy Endings
      • Marc Bucherre – Crazy Bear
      • Steven Oberman: One Shot
      • Miguel Cervantes: Caged Entity
      • Joshua Guberman: Bear Season
      • Mike Sugar: Space Adventure
    • Term 1201
      • One Shot
      • Spiderwolf Academy – Anura
      • 5 bit – Alien Antics
    • Term 1205
      • Free Running Anarchy
      • Super Sumo Rampage
    • Term 1209
      • Team LAG: Blood and Rainbows
Interface Design
GAD 201

Session 17: User-Centered Design Heuristics

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July 2, 2015 | Eliot Daughtry | Posted in: game design | No Comments »

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Session 16: Alternate UI Designs »
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