• Syllabus
  • About
  • Bibliography
  • Student Projects
    • Individual Projects
      • Jason Sander – Cork Off!
      • Brian Swartz: Work Game
      • Ben Parisi: Game of the Living Dead
      • Thomas McColsky: Potion Rush
      • Tiffany Keys: Super RPG Sim Go!
      • Chris Salinas: The Keres
      • Clarissa Reid: Cookie Catch
      • David Marchesi: The Dark
      • George Booth: Zombie Brothers
      • Hayden Wu – Tiger
      • James Nathan – A New World
      • Joanna Bledsoe – Happy Endings
      • Marc Bucherre – Crazy Bear
      • Steven Oberman: One Shot
      • Miguel Cervantes: Caged Entity
      • Joshua Guberman: Bear Season
      • Mike Sugar: Space Adventure
    • Term 1201
      • One Shot
      • Spiderwolf Academy – Anura
      • 5 bit – Alien Antics
    • Term 1205
      • Free Running Anarchy
      • Super Sumo Rampage
    • Term 1209
      • Team LAG: Blood and Rainbows
Interface Design
GAD 201

Quick VISUAL Guide to UI Design, with What to NOT Do

You are required to login to view this page.

Twitter Facebook Del.icio.us Reddit
October 23, 2014 | Michael Tam | Posted in: game design | No Comments »

Leave a Reply Cancel reply

You must be logged in to post a comment.

« Need to hire a programmer?
Heuristics, Game UI Considerations, Delicious Fruit, and Existential Quandaries, a Brief With a Long Title »
  • Meta

    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
  • Interface Guidelines (HIG)

    iOS and Android
  • Game Resources

    • Gamasutra
    • Game Dev
    • Hardcore Gaming 101
    • Joystiq
    • Moby Games || screenshots, reviews
  • programming

    • actionscript.org
    • Etherpad
    • Flash and Math
    • Kirupa
    • Senocular
    • Stack Overflow
  • Usability Resources

    • GUI Bloopers 2.0
    • Jakob Nielsen || Usability
  • Flow Chart & UI Mockup

    • Creately || diagramming and UI mockup online
    • Gliffy || Flowchart and UI Mockup
    • Lucid Chart
    • wirify || wireframe display for websites
  • Design

    • Interaction Design || Sharp, Rogers, Preece
    • Rob Roy Kelly's Design Principles Mini Course
  • Game Design

    • HUDs and GUIs
    • Journal of Game Design Archive
    • Serious Games
  • Students

    acarandangacarandang (0)
    Saul AguilarSaul Aguilar (0)
    nelson chandranelson chandra (0)
    Jaron Delmendo-CervantesJaron Delmendo-Cervantes (0)
    Juliette LamJuliette Lam (0)
    Anh LeAnh Le (0)
    Courtney LoweCourtney Lowe (0)
    Jalene LuJalene Lu (0)
    Francesco Matteo OlceseFrancesco Matteo Olcese (0)
    Gabrielle WeeGabrielle Wee (0)

© 2022 Interface Design is proudly powered by WordPress | Constructor Theme
Entries (RSS) and Comments (RSS).