For the Game Jam, during the interviews we did every other hour, we asked a few simple questions:
-What is your name?
-What is your role on the team?
-Why do you enjoy doing that kind of work?
-What is Ludum Dare?
-Why is Ludum Dare awesome?
– What have you done since the last interview?
– What problems do you have?
– How are you solving them?
– How do you feel?
Final (unfortunately due to time constraints in the Jam, as well as our rental time on the equipment, we were not able to record interviews)
– How do you feel about the game
– What was the most memorable part of the game jam
– Would you do another game jam in the future
– What was the biggest problem you faced?
– more screencap
– music too loud in spots
– make sure people know the game footage is our game
– add more quintin
– don’t change a thing
– Lower thirds for Casey
– lower punching noises
– constantly running clock/hours
– conflict good
– beginning audio clipping
– transitions awkward (fade to black)
– more exciting music in parts w/ conflict
– end credits at beginning?
– ken burns timelapse at end
– vary music more?
– bring us in to world more gently (too foreign to others, too obvious to us)
– music overdramatic at times (endings)
– expected it to be humorous/ too somber
– character development & struggle
– make it better
The game jam is now over, and the judging period has begun. Although judging is only done between Ludum Dare participants, our game, Fruit Punch can be played for free here!
Two inexperienced game developers work together to create a game in 72 hours.
This is a quick video we made to test documentary interview settings…