Our documentary will start one hour before the end of the game jam. The opening shot will be an over the shoulder of view of Jason or I playing a close to finished build of the game. While we’re playing, there will be a voiceover talking about what’s left to finish in the game, and how little time we have to finish it. This will establish a conflict quickly, and give the viewer something interesting to watch while we discuss the game jam. After showing the gameplay with voiceover from our interview for a bit, we’ll cut from game footage and show us, the people talking and making the game, continuing the interview.
However the game jam goes, good or bad, the documentary will end on a high note of showing the finished game being played, and an interview of Jason and I talking about doing more game jams. Outside of the class, Jason and I have decided to do more jams, and whether or not this one goes well, it’ll be a learning experience for everyone involved.
What are your main characters? What are your plans for getting footage besides boring talking head shots?
Jason, Cooper, and Quintin. We have screen recordings of the entire development process, gameplay video of the finished game, timelapse of the apartment across the entire event, b-roll of computer parts moving and booting up etc..
How is conflict driving your story?
We’re undertaking a really big task, with a really tight deadline, and are inexperienced in game development.
What kind of change do you wish to unfold in your piece?
We will show a game being made at every stage of the development process, so a big subject of the piece will constantly be changing.
What’s the inciting incident and point of entry in your story?
The Ludum Dare game jam is a 72 hour contest to complete what is normally a 3+ year task.
What issues do you foresee having to make your piece visually strong?
We need to avoid having too much video that is just us typing on the computer without any exposition or development of the story.
While we’ve already talked about what Ludum Dare is, here is an interesting look at another kind of game jam: the Train Jam, which is a 52 hour jam that takes place on a train between Chicago and San Francisco right before the Game Developers Conference, which happens to be this week. Not only does the Train Jam serve as a fun challenge for game developers, it also serves as a way to network and get to know fellow developers in the industry. The Train Jam has run for only two years so far, the second being just this last week.
I did everything for this game from scratch for the 48 hour jam. I designed the game, wrote the code, made the animations/graphics, created the music and sound effects, and managed to submit my game for judging with a few minutes to spare.
A zoomed out shot of the universe you can explore in PLuTO.
I have no doubt that with the help of Jason, Quintin, and Pierce, plus and extra 24 hours, we should be able to make a pretty kickass experience.
The first thing you need to know is that it’s pronounced “Loo-dum D-ar-re”Ludum Dare is a 48 or 72 hour game jam that takes place every 4 months.Here’s an excerpt from the “About Page” on there website.
“During a Ludum Dare, developers from around the worldspend a weekend creating games based on a theme suggestedby the community.”
Game jams are an incredible challenge, and Ludum Dare is the longest running and largest online game jam in the world.
There are only two rules for the 72 hour jam we’ll be doing.
1- Work alone or in a team.
2- Create a game in 72 hours.
We cannot create any assets before the jam starts, and we don’t know what the theme is until it’s announced at the start of the contest.While ludum dare is a competition, developers aren’t competing to make a better game than each other, they compete to make the best game they possibly can. Ludum Dare is always exciting, and always a new experience, we can’t wait to take on this challenge as a team.