By Cooper Jacklich
Our documentary will start one hour before the end of the game jam. The opening shot will be an over the shoulder of view of Jason or I playing a close to finished build of the game. While we’re playing, there will be a voiceover talking about what’s left to finish in the game, and how little time we have to finish it. This will establish a conflict quickly, and give the viewer something interesting to watch while we discuss the game jam. After showing the gameplay with voiceover from our interview for a bit, we’ll cut from game footage and show us, the people talking and making the game, continuing the interview.
However the game jam goes, good or bad, the documentary will end on a high note of showing the finished game being played, and an interview of Jason and I talking about doing more game jams. Outside of the class, Jason and I have decided to do more jams, and whether or not this one goes well, it’ll be a learning experience for everyone involved.
What’s the narrative spine of our piece?
Two people accomplishing a task against all odds.
What are your main characters? What are your plans for getting footage besides boring talking head shots?
Jason, Cooper, and Quintin. We have screen recordings of the entire development process, gameplay video of the finished game, timelapse of the apartment across the entire event, b-roll of computer parts moving and booting up etc..
How is conflict driving your story?
We’re undertaking a really big task, with a really tight deadline, and are inexperienced in game development.
What kind of change do you wish to unfold in your piece?
We will show a game being made at every stage of the development process, so a big subject of the piece will constantly be changing.
What’s the inciting incident and point of entry in your story?
The Ludum Dare game jam is a 72 hour contest to complete what is normally a 3+ year task.
What issues do you foresee having to make your piece visually strong?
We need to avoid having too much video that is just us typing on the computer without any exposition or development of the story.
Two inexperienced game developers work together to create a game in 72 hours.
This is a quick video we made to test documentary interview settings…
Here’s the final pitch for LMW 1!
There are many challenges that we’ll face throughout the jam. Version control, bugs, collaboration, time constraints, and scope creep to name a few.
Just to show that we are capable of making something and fully completing a game for the jam, here’s the game I made for Ludum Dare 30:
It’s called, “PLuTO.”
I did everything for this game from scratch for the 48 hour jam. I designed the game, wrote the code, made the animations/graphics, created the music and sound effects, and managed to submit my game for judging with a few minutes to spare.
I have no doubt that with the help of Jason, Quintin, and Pierce, plus and extra 24 hours, we should be able to make a pretty kickass experience.
The first thing you need to know is that it’s pronounced “Loo-dum D-ar-re” Ludum Dare is a 48 or 72 hour game jam that takes place every 4 months. Here’s an excerpt from the “About Page” on there website.
“During a Ludum Dare, developers from around the world spend a weekend creating games based on a theme suggested by the community.”
Game jams are an incredible challenge, and Ludum Dare is the longest running and largest online game jam in the world.
There are only two rules for the 72 hour jam we’ll be doing.
1- Work alone or in a team.
2- Create a game in 72 hours.
We cannot create any assets before the jam starts, and we don’t know what the theme is until it’s announced at the start of the contest. While ludum dare is a competition, developers aren’t competing to make a better game than each other, they compete to make the best game they possibly can. Ludum Dare is always exciting, and always a new experience, we can’t wait to take on this challenge as a team.
After midterms, Jason and I decided to merge our projects and work together.
Jason was going to make a single 3D model over the course of 8 weeks and talk about the entire process from start to finish.
I was going to interview game developers and talk about the entire process of making a game from start to finish.
Now, we’re going to work together with a few classmates to create a game for a 72 hour event, Ludum Dare. Jason quite possibly could be making dozens of models in 3 days, and instead of talking to developers about making a game, I’ll actually be coding and collaborating with others to actually make a game.
We truly have our work cut out for us, but with my previous experience doing game jams, and Jason’s background in software development, we should be able to make something worth checking out.
Here’s a link to my old site:
Here’s a link to Jason’s old site: