Another project involved a character walk. I tried giving my character a sleep walk. There are a few more things that need tweaking but I’m happy I was able to sneak the yawn in there. This is about 15 pages or so.
I’ve moved from the character take project to lip sync. The video should explain it more.
Since this animation process takes a long time, I moved the station to a place that was more comfy. The space was organized before..and then I started to work and push things out of the way..
I normally go in humbly when working on artwork but I wanted to stress the need to either throw your ego out the window, or for you people who need it, give it a back seat. It’s not wanted or needed in this kinda of processes. You’re going to take on a lot of projects where you’re going to have to “throw away” hours of time and work. It’s better if you learn this early so you don’t get the dreaded “I am no longer inspired to draw and I’m a horrible artist” vibes. It’s not helpful or productive. -thumbs up-
Here is the lip Sync. I was practicing matching the drawings to the dialog and it was rather difficult. I had to listen to this one phrase hundreds of times and by that point you get antsy. The quote is only 2 seconds long of audio and 48 drawings. This took me roughly 4-6hours
The line is from The Iron Giant and the line is “I said I’m Hip” from this scene.
Here’s the final draft of the character take animation. I took out a few frames(pages) so speed up the balloon before impact and dragged out the end longer to add more drips. I also did this to help the follow through action.
I went from 40 or so pages to 51 pages after I scanned it the first time. I got home at around 8:30pm. I would’ve recorded myself in the morning but I wanted the experience to be fresh and to show people a “real” reaction from me. I blank on what I need to say. I’ve been focused and working on this animation from 7am-8pm it was a long but rewarding day.
Here’s the completed animation. I need to make edits to it, as mentioned in the first video. I love how it’s only 4 seconds for 51 fames. 24 frames(pages) per second. Why this is double the time is because I’m required to double each frame to make each transition smooth between each panel.
I worked from 7am to about 2pm and got the animation to cover all the in betweens I needed to scan and upload. I was super eye fatigued but this is where keeping positive comes into play. I was tired but at that point I laughed like a loon afterwards. I also recorded it twice because I forgot what I had to say.
Another day another chance to catch up. Voice Dialog.
It’s morning, August 12th, and I’m contemplating the project and how much work is needed to complete it. I recorded this video when I had 20-30 drawings already finished. I have three videos from yesterday but wasn’t able to upload them so one day later, here they are. Better late than never -thumbs up-
Here is a short video displaying my key frames for my animation. The key frames show the main actions of the whole animation. I’m in the process of drawing in betweens to make the animation run smoother. It cycles almost two times through the main actions so you can see it a second time around.
I searched for a short animation where there is no dialog. This shows an example of good storytelling. While dialog can be used to balance a character and plot line, a good storyteller can also convey a message just through images. Glen Keane, well known artist of Disney’s Tarzan, went back to that time of hand drawn animation and created a beautiful animated short called Duet.
Here is the full animation
You never truly realize what is lost when animated movies are changed from a hand drawn format to a digital format. In this video, the making of Duet by Glen Keane, Glen discusses how he sees his drawings as “a way to connect” with the audience and a way to show “how he feels” through his lines.