Project Pitch: Character Design (LMW1)

It’s about that time again, the end of the term, and that means final project time. Here is the fruit of my labor. It’s been real. It’s been fun. It’s been real fun. Onwards to voting.

Character Design
The life of a hand drawn animation.

It was a very good learning experience for me and I was able to take on a project that was relevant to me. While it was super stressful most days it was just as equally enjoyable and worth the effort.

Final to Revise (LMW1)

I went from 40 or so pages to 51 pages after I scanned it the first time. I got home at around 8:30pm. I would’ve recorded myself in the morning but I wanted the experience to be fresh and to show people a “real” reaction from me. I blank on what I need to say. I’ve been focused and working on this animation from 7am-8pm it was a long but rewarding day.

Here’s the completed animation. I need to make edits to it, as mentioned in the first video. I love how it’s only 4 seconds for 51 fames. 24 frames(pages) per second. Why this is double the time is because I’m required to double each frame to make each transition smooth between each panel.

Glen Keane (LMW1)

I searched for a short animation where there is no dialog. This shows an example of good storytelling. While dialog can be used to balance a character and plot line, a good storyteller can also convey a message just through images. Glen Keane, well known artist of Disney’s Tarzan, went back to that time of hand drawn animation and created a beautiful animated short called Duet.

Here is the full animation

You never truly realize what is lost when animated movies are changed from a hand drawn format to a digital format. In this video, the making of Duet by Glen Keane, Glen discusses how he sees his drawings as “a way to connect” with the audience and a way to show “how he feels” through his lines.

Here is the video I watched