Interview Questions (LMW2)

It is important to know the people behind the characters and their background with their passion (art or audio) and their influence and inspiration behind their artistic choices.

Interview Questions
(For the members of the group)

Chloe and Wen
-What made you become an artist?
-When did you realize you wanted to be an animator?
-What was the inspiration behind your character?
-What do you think it will be like working in this group?

Brendan
-What made you want to work with sound?
-When did you decide audio is what you wanted to do?
-What kind of sound are you thinking about making for the animation?
-What do you think it will be like working in this group?
-What inspires you to create music or what is the inspiration for the music you’ll create for the documentary?

Intro and Conclusion (LMW2)

Introduction
The best guess for the introduction is to open with some rough animation of the characters we design or play through the whole animation and then work backwards. “These are our characters and this is their story.” A quick rewind of footage that we’ve collected and stop at a brainstorming session. Possibly tied in with either a voice over or just footage of one of the group members talking (Some quote) shots of Wen or Chloe drawing their characters. Individual interviews of what Wen and Chloe were thinking about when they were designing their characters.

Obligatories
-Footage of Chloe and Wen drawing
-Footage of Brendan working
-Individual interviews of the background of how the characters were designed and came into being
-Individual interviews that show what each member thinks the process will go.
-Individual interviews that show thought of the whole process at the end to compare and contrast from the first interviews
-Individual interviews of the background of each person in the group discussion about their connection to what they are doing.
Example: Talk about your “relationship” with audio. When did you decide audio is what you wanted to do? When did you find out you loved working with audio, the “this is it!” moment.
-Photos of the drawings
-Photos of the early designs that didn’t make it
-Photos of the animation
-Photos or film of the program that we’re animating on
-Photos or film of the room we’re working in
-Film of the animation
-Comments about our distress/natural comments during the working process
Example// Chloe: “Why am I being punished in this way?”
-Voice overs of the group members talking about
-Interviews from professionals who have been in the field. What they went through and techniques they used to design and stage their own character and animation processes (Emphasis that the time it takes is normal)

Conclusion
Reflection of the whole process from all three members. Would they do it again? What did they learn from it? What would they have done differently? Close with either images or footage of the characters.

Core Concept (LMW2)

Theme is character design
The core concept is about following the two hand drawn character’s life to existence.

What’s the narrative spine of your piece?
The characters that we are making and to meet the deadline of the class.

What are your main characters? What are your plans for getting footage besides boring talking head shots?
We will be recording with cameras and having voice monologs. Both Wen and Chloe will be talking about their process and will be the “voice” of each character as it grows to it’s final design and animation.

How is conflict driving your story?
The need to get the project finished for the deadline. This would be class driven and our own personal deadlines for when the characters should be done.

What kind of change do you wish to unfold within your piece?
The characters will be changing from just a design to personalities and then a 5 second animation.

What’s the inciting incident and point of entry in your story?
The inciting incident for this project was Chloe had to do research for the documenting process in LMW1 and chose a topic that she was interested and would be easier to gather sources and materials from what she had available at the time. It was a topic based on relavancy for her and something she was going to be more involved as she progresses in her field of study.

What issues do you foresee having making your piece visually strong?
The project is mostly visual based. We’ll have more trouble covering things that are non visual such as sound.

Inciting Incident (LMW2)

The inciting incident for this project was Chloe had to do research for the documenting process in LMW1 and chose a topic that she was interested and would be easier to gather sources and materials from what she had available at the time.  It was a topic based on relavancy for her and something she was going to be more involved as she progresses in her field of study.

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Character design is something she likes to do in her spare time and she was currently in her Intro to Animations class that gave access to an instructor who could provide an interview with background in the field of animation. She saw this as an opportunity to record her learning process while following the development of one character. This was also a way to “test run” to see if this project had enough material to be used for LMW2 if the project was voted forward.

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Project Approach (LMW2)

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In LWM 1 The project was focused on recording and gathering material for the project pitch for LMW2. The research for the LMW1 project was about recording one person working on a character portfolio and documenting the time and effort it took to develop short animations. In LMW2 our group will be doing this on a larger scale with a team to creature a animated short.

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Our project is about documenting the process of designing a character and creating a short 5 second animation. We are filming and following the “life” of a brand new character until it’s fully developed project at the end.

What goes into the project
-Drafts
-Comments from the group members about their “real time” thoughts and experiences during the process (Natural and organic film approach)
-Photographs and film of the group working and interacting/collaborating
-Interviews from people in the field
-What makes up the industry “pipeline” of a company such as pixar or Dream Works
-Background to what it takes to make a character

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Project Pitch: Character Design (LMW1)

It’s about that time again, the end of the term, and that means final project time. Here is the fruit of my labor. It’s been real. It’s been fun. It’s been real fun. Onwards to voting.

Character Design
The life of a hand drawn animation.

It was a very good learning experience for me and I was able to take on a project that was relevant to me. While it was super stressful most days it was just as equally enjoyable and worth the effort.

On to Lip Sync (LMW1)

I’ve moved from the character take project to lip sync. The video should explain it more.

Since this animation process takes a long time, I moved the station to a place that was more comfy. The space was organized before..and then I started to work and push things out of the way..

I normally go in humbly when working on artwork but I wanted to stress the need to either throw your ego out the window, or for you people who need it, give it a back seat. It’s not wanted or needed in this kinda of processes. You’re going to take on a lot of projects where you’re going to have to “throw away” hours of time and work. It’s better if you learn this early so you don’t get the dreaded “I am no longer inspired to draw and I’m a horrible artist” vibes. It’s not helpful or productive. -thumbs up-

Here is the lip Sync. I was practicing matching the drawings to the dialog and it was rather difficult. I had to listen to this one phrase hundreds of times and by that point you get antsy. The quote is only 2 seconds long of audio and 48 drawings. This took me roughly 4-6hours

The line is from The Iron Giant and the line is “I said I’m Hip” from this scene.