Final cut notes

The final animation and the ending music was well liked, and the b-roll was the best parts to watch of the film.

On the interviews, the background was well liked, it was blurred enough to not distract from the foreground but the audience still knew what it was.

The intro (After effects) is a mixed review, it looked good but it was not in the same theme as the film and it need to be placed better to separate it from the film. Fade out on the wolf picture, and change the font on “Team Chloe productions”.

The low resolution clips of the animation films does not match the quality of the rest of the film. Make them smaller to increase the resolution or source better quality footage.

Suggestions was made to show more of the progression of the animation within the body of the film. The intro could also include a explanation of how long an full length can take to produce compared to the one we made.

If possible, include more footage of Thierry and Arne.

Mike:

The intro could have a softer opening for example a short montage and/or dialogue (who doesn’t like animation…) before chloe starts taking about the project.

The end felt to quick after showing the final animation, suggestions could be to show the animation again, loop it, slow motion it or add effects.

Lower thirds need to have more information under the title such as addressing us as students and arne as an instructor.

Could use some extreme close ups of some pencil lead on paper, a line being erased, a pencil being sharpened. The environment of an animator.

Mirror some interviews so some of them are on the other side, they seem too much of the same at the moment.

Cut out some of the black fade outs.

Better explanation of how animation works and what we are doing for people who do not know.

Could probably use a short montage in the body.

Give the audience a anticipation on the reveal of the final animation (build up to it).

At the end interviews talk more about the project, time it took, etc…

Jerry:

B roll was the best footage to watch so more b roll is recommended.

Be more clear on what we are doing.

The music was good at the end, and more of those type of music throughout the film will be good.

There are some variation in color in the film, color correct the film into on similar tone.

Interviews at the end are too long, there was long pauses that need to be cut out, but overall shorten the end interviews.

 

Rough Cut Notes (LMW2)

This is the feedback we had during our screening of our first rough Cut.

The main issue here was that is not clear what the film is about, there was no intro for the audience to understand what the film was going to be about.

We also needed a conclusion to finish the film up and to show the finished animation scene.

We also needed a conflict element and it was suggested we use time as one of the possible elements of our conflict as we do have a deadline to meet.

Personal interviews needs to be shot on why the characters are being created.

Arnie’s interview footage needs to be moved towards the beginning of the film.

Brenden did not need to be in the film until audio was done, it was suggested that Brenden did not need to be in the film at all since he is not doing any of the animation.

Brenden should have some audio sketches that we can possibly use even if it does not end up in the final piece.

Mike liked the fact that we picked up the camera to film while we were working and suggest that we do that more.

Jerry and others suggest that the final animation could have a meaning relating to our real struggle towards this project.

The footage we took on the ipad will not be used anymore due to low quality and the change in frame size compared to the rest of the media.

 

 

 

 

Interview Questions (LMW2)

It is important to know the people behind the characters and their background with their passion (art or audio) and their influence and inspiration behind their artistic choices.

Interview Questions
(For the members of the group)

Chloe and Wen
-What made you become an artist?
-When did you realize you wanted to be an animator?
-What was the inspiration behind your character?
-What do you think it will be like working in this group?

Brendan
-What made you want to work with sound?
-When did you decide audio is what you wanted to do?
-What kind of sound are you thinking about making for the animation?
-What do you think it will be like working in this group?
-What inspires you to create music or what is the inspiration for the music you’ll create for the documentary?

Intro and Conclusion (LMW2)

Introduction
The best guess for the introduction is to open with some rough animation of the characters we design or play through the whole animation and then work backwards. “These are our characters and this is their story.” A quick rewind of footage that we’ve collected and stop at a brainstorming session. Possibly tied in with either a voice over or just footage of one of the group members talking (Some quote) shots of Wen or Chloe drawing their characters. Individual interviews of what Wen and Chloe were thinking about when they were designing their characters.

Obligatories
-Footage of Chloe and Wen drawing
-Footage of Brendan working
-Individual interviews of the background of how the characters were designed and came into being
-Individual interviews that show what each member thinks the process will go.
-Individual interviews that show thought of the whole process at the end to compare and contrast from the first interviews
-Individual interviews of the background of each person in the group discussion about their connection to what they are doing.
Example: Talk about your “relationship” with audio. When did you decide audio is what you wanted to do? When did you find out you loved working with audio, the “this is it!” moment.
-Photos of the drawings
-Photos of the early designs that didn’t make it
-Photos of the animation
-Photos or film of the program that we’re animating on
-Photos or film of the room we’re working in
-Film of the animation
-Comments about our distress/natural comments during the working process
Example// Chloe: “Why am I being punished in this way?”
-Voice overs of the group members talking about
-Interviews from professionals who have been in the field. What they went through and techniques they used to design and stage their own character and animation processes (Emphasis that the time it takes is normal)

Conclusion
Reflection of the whole process from all three members. Would they do it again? What did they learn from it? What would they have done differently? Close with either images or footage of the characters.

Core Concept (LMW2)

Theme is character design
The core concept is about following the two hand drawn character’s life to existence.

What’s the narrative spine of your piece?
The characters that we are making and to meet the deadline of the class.

What are your main characters? What are your plans for getting footage besides boring talking head shots?
We will be recording with cameras and having voice monologs. Both Wen and Chloe will be talking about their process and will be the “voice” of each character as it grows to it’s final design and animation.

How is conflict driving your story?
The need to get the project finished for the deadline. This would be class driven and our own personal deadlines for when the characters should be done.

What kind of change do you wish to unfold within your piece?
The characters will be changing from just a design to personalities and then a 5 second animation.

What’s the inciting incident and point of entry in your story?
The inciting incident for this project was Chloe had to do research for the documenting process in LMW1 and chose a topic that she was interested and would be easier to gather sources and materials from what she had available at the time. It was a topic based on relavancy for her and something she was going to be more involved as she progresses in her field of study.

What issues do you foresee having making your piece visually strong?
The project is mostly visual based. We’ll have more trouble covering things that are non visual such as sound.

Inciting Incident (LMW2)

The inciting incident for this project was Chloe had to do research for the documenting process in LMW1 and chose a topic that she was interested and would be easier to gather sources and materials from what she had available at the time.  It was a topic based on relavancy for her and something she was going to be more involved as she progresses in her field of study.

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Character design is something she likes to do in her spare time and she was currently in her Intro to Animations class that gave access to an instructor who could provide an interview with background in the field of animation. She saw this as an opportunity to record her learning process while following the development of one character. This was also a way to “test run” to see if this project had enough material to be used for LMW2 if the project was voted forward.

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Project Approach (LMW2)

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In LWM 1 The project was focused on recording and gathering material for the project pitch for LMW2. The research for the LMW1 project was about recording one person working on a character portfolio and documenting the time and effort it took to develop short animations. In LMW2 our group will be doing this on a larger scale with a team to creature a animated short.

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Our project is about documenting the process of designing a character and creating a short 5 second animation. We are filming and following the “life” of a brand new character until it’s fully developed project at the end.

What goes into the project
-Drafts
-Comments from the group members about their “real time” thoughts and experiences during the process (Natural and organic film approach)
-Photographs and film of the group working and interacting/collaborating
-Interviews from people in the field
-What makes up the industry “pipeline” of a company such as pixar or Dream Works
-Background to what it takes to make a character

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Project Pitch: Character Design (LMW1)

It’s about that time again, the end of the term, and that means final project time. Here is the fruit of my labor. It’s been real. It’s been fun. It’s been real fun. Onwards to voting.

Character Design
The life of a hand drawn animation.

It was a very good learning experience for me and I was able to take on a project that was relevant to me. While it was super stressful most days it was just as equally enjoyable and worth the effort.